Vitality: Initially increases life by 10 hit points.Intelligence: Increases all Wizard and Witch Doctor damage by 1% per point, and all resistances at the rate of 10 Intelligence per 'whole' point of resist.Dexterity: Increases all Demon Hunter and Monk damage by 1% per point, and armor for all classes by 1 per point (used to increase dodge before patch 2.1).Strength: Increases all Barbarian and Crusader damage by 1% per point, and armor for all classes by 1 per point.The secondary effects are various forms of damage mitigiation that cater to various play styles. Each stat (except Vitality) also has a secondary effect. Each stat has a primary effect that increase the overall damage for specific classes. In Diablo III, the stats function a little differently. Willpower: Increases Potency by ⅒ × Willpower, Resistance by ⅒ × Willpower and combat rating by Willpower.Vitality: Increases Life by 3 × Vitality and combat rating by Vitality.Fortitude: Increases armor by ⅒ × Armor, Armor Penetration by ⅒ × Armor and combat rating by Armor.Strength: Increases damage dealt by ⅓ × Strength and combat rating by Strength.Vitality is arguably the most useful stat due to the low base health that characters have, as well as the fact that health is much more effective than armor in terms of staying alive. In Diablo II, regardless of class, Vitality is often the character's most invested stat Strength and Dexterity are mostly invested just to reach equipment requirements. Energy: Determines the amount of mana your character has.Vitality: Determines the amount of life and stamina your character has.Dexterity also determines your ability to equip certain weapons, mostly ranged weapons and the chance to block an enemy attack if equipped with a shield. Dexterity: Determines how likely you are to hit your targeted enemy and how likely your targeted enemy is to hit you.Each point of strength increases your damage by 1% of your weapon's damage. Strength: Determines how much damage you deal with your equipped weapon(s), as well as determining the type of armor you are able to equip.In Diablo II, the most notable change was the revamping of the Skill system that led to the replacement of the earlier Magic attribute with the more general Energy attribute. specific monster types depending on your weapon, and the +200% damage to demons bonus on Civerb's Cudgel do apply to it.ĭiablo II: Resurrected Review - Pile Of Old Bones It is not affected by the damage on your weapon or by having +% damage modifiers on your weapon. The damage increase from attributes (also called character damage) is determined by your class and level. Magic: Increases the amount of damage done by your magic spells, increases your mana pool, and allows you to learn more advanced spells.For the Barbarian in the Hellfire expansion, it also increases your damage. ![]()
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